Meanwhile, on the way to Fight Club, the hero encounters Ryuji.Ryuji wants the protagonist to avoid all of the girls in town, who he feels are rightfully his.
Within a few days, the protagonist is exponentially smarter, stronger, and more charming, and is developing stronger relationships with the female characters.
Three weeks later, the girl from the future returns.
She realizes that she has made a critical mistake, and must now kill the protagonist.
However, the hero is able to distract her and knock her unconscious, and moves her to the basement.
I haven't fixed the Karin's bug because I think it doesn't hurt the game play too much and I will deal with it in the later updates... The story takes it's premise from a classic manga, DNA².
However, the whole plot (or at least the pieces available, due to still being incomplete) takes a life of itself after the beginning.
The three main forms of stats are: strength, which can be improved by fighting and swimming; charm, which can be improved by winning swim races and having sex, and knowledge, which is obtained through studying.
All three of these attributes will help the player form relationships with the game's characters.
In fact, besides the premises and the characters' appearance and basis of their personalities, and a few scenes, the only things remaining are a few plot skeletons.
At the start of the game, the player chooses a name for their character.
He has a good friend called Ami, her best friend Kotomi,a crush on the popular girl Tomoko, an enemy called Ryuji, a lesbian teacher named Akira.