It'd be nice if there were hints dropped in dialogue or something. In most dating sims that I've seen, you're given a choice of locations to visit, and generally, there's one person who is always at that location.
Usually, these locations are "dressed up" somehow: it's the person's home, or their workplace, or a place they visit often. In Kaleidoscope 2, however, the notion of "Go Here to Visit X" is completely reduced to just that.
The story, in my opinion, tries to do too much at once, but some may actually find this a plus.
The 30 day time-limit is neither overly long nor overly short for all the things you have to do.
This also seems to be the first dating sim I've played where the dialog, gifts and dating all matter.
d-for-Me-ebook/dp/B00322O OFA BUY MY BOOK One of the most beautiful original Flash dating simulations, created by artist Mayuiki.deviantart.com, storyline by Nummyz aka Bomee of Newgrounds, and coded by Kyo. In this dating sim, you play as Cero, an insomniac trapped in a dream world filled with beautiful girls.
Please list all glitches and productive comments at Can Cero escape with a girl, who can become the love of his life, or stay forever in the Dream, trapped in a nightmare? 2 stars for the good artwork on the characters and the music that while not remarkable is quite pleasant to my ears.
Author: Bomee, Mayuiki and Kyo Availability: Free, Online/Browser Format: Dating Sim Genre: Supernatural / Dream World Rating: PG My Scores: (Writing: 2.5, Art: 5, Gameplay: 2.5) out of 5 Found at OR In Kaleidoscope Dating Sim 2, a gender-flipped sequel to Kaleidoscope Dating Sim, you are Soffie.
Once fond of singing, you became mute at the age of five and thus started retreating into a dream-world in your head. You drank it, and now you've found yourself in the dream world! If you succeed, you'll return to reality with your voice back.
If anything, I'd say this game tries to cram a novel's worth of plot and characterization into something the size of a short story, and the result is that bits are sticking out every which way.
Of course, this style may have as many fans as it does detractors, and I've graded according to my own personal taste. There's something very life-like about the characters. All the mini-games have been neatly swept into a corner so I don't have to bother with them." Well, that is not true.
"Okay," the game says, "Do you want the person behind Door #1, Door #2, or Door #3?